Screen-space vertex cullingSub-pixel discard · gap-freeVisvalingam–Whyatt rank64-bit Morton bit-maskZero CPU · Zero network on zoom
Drag to zoom. The GPU vertex shader keeps every vertex whose detail is ≥ 1 pixel and auto-discards the sub-pixel rest — on the GPU, zero CPU, zero extra bytes.
z=2z=10
🌍 World🌏 Continent🗾 Country🏔 Region🔬 Street
One Gint buffer · re-selected on the GPU every frame · no re-fetch · no CPU rebuild